Watford Junction to Rugby for openBVE - Further Information
On this page, you can read some background information about the Watford Junction to Rugby project, see photos of the real line, view screenshots, learn of it's history, find out how to drive the simulated route, and read information about the real-life line. You can follow progress with the project as it's being developed, via the Railsimroutes.net Blog.
Contents
- About the real-life route ↓
- About the openBVE route ↓
- Screenshots and photographs ↓
- How to drive the route ↓
- Downloads ↓
- History of the project ↓
About the real-life route
Watford Junction to Rugby forms part of the southern section the West Coast Main Line (WCML), which is one of the UK's most important routes with frequent inter-city and commuter services. The WCML is also a priority Trans-European Networks (TENS) route, and one of the busiest freight routes in Europe. Watford Junction lies in the county of Hertfordshire, and the station is the first major stopping point for inter-city services out of London's Euston terminus. Watford Junction is an interchange between the West Coast Main Line, the Watford DC lines operated by London Overground, and the St. Albans branch line. Rugby is a town in Warwickshire, south east of the UK's second city, Birmingham, and Rugby is where the West Coast Main Line's Weedon and Northampton lines converge. Rugby is also the station where the Trent Valley Line serving Nuneaton, Tamworth and Rugeley, and the Stour Valley Line serving the cities of Coventry, Birmingham and Wolverhampton, diverge. Between Watford and Rugby, the WCML is a four track railway throughout, with fast and slow lines side by side, except for the section between Roade and Rugby, where the slow lines veer off to the town of Northampton.
North of Watford, the WCML passes through various towns and villages, including Apsley, Kings Langley, Hemel Hempstead, Berkhamsted, Tring, Cheddington, Leighton Buzzard, Bletchley, Milton Keynes, Wolverton, and onwards to Rugby via the Weedon Loop. The WCML was built in the 1800s, with Watford Junction to Rugby being a section of the London and Birmingham Railway. The route features some interesting engineering achievements, such as Roade Cutting, and Kilsby Tunnel. Roade Cutting is now a Site of Special Scientific Interest (SSSI) for geological reasons, and the cutting itself is unusual in that the cutting is deep with the fast and slow lines on different levels, with the slow lines enclosed within a cage-like structure to prevent the retaining walls from collapsing in on the tracks. Kilsby Tunnel (see right), was designed and engineered by Robert Stephenson, and built in 1838. The tunnel is 1 mile 656 yards / 2.22 km long, and features two large ventilation shafts. There are other interesting landmarks too, such as the famous radio masts of the Rugby Radio Station at Hillmorton, south of Rugby, and the Great Ouse viaduct north of Wolverton (see right).
The line was often built around some landowner's properties or rural towns, and often followed the contours of the terrain, and this resulted in many curves along the route, which limited linespeeds since British Rail's 1955 Modernisation Plan (which also saw the electrification of the route south of Weaver Junction near Runcorn in Cheshire), to 100 mph (161 km/h). It became possible to increase linespeeds to 110 mph (177 km/h) with the development of the Brecknell Willis Highspeed pantograph, and the adoption of flexicoil bogie suspension as fitted to the class 87 AC electric locomotives (and the 86/1 subclass), which reduced track wear and tear. Tilting train technology allows linespeeds to be increased further still, and British Rail developed the class 370 Advanced Passenger Train in the 1970s and 80s, which utilised then revolutionary tilt technology, and speeds of 155 mph (250 km/h) were planned for the WCML, and the APT achieved 162.2 mph (261 km/h). The APT was a great concept demonstration, but despite some technical successes, the APT project was ultimately a failure (although the High Speed Train/HST project went on to become a great success and APT technology was successful in the East Coast Main Line's class 91s), and it wasn't until orders for the class 390 Pendolino, which uses Fiat Ferroviaria/SIG Switzerland/ALSTOM titling technology, that linespeeds could finally be increased from 110 mph to 125 mph (201 km/h). If the WCML Route Modernisation programme had turned into what was originally envisaged, it would be 140 mph (225 km/h) today, instead...
In recent years, the WCML has been upgraded significantly via the WCML Route Modernisation programme (WCRM), and at immense cost, although the upgrade is not as significant as originally hoped for. Overhead line equipment has been upgraded, with the 1960s Mk1 catenary system being converted to the new UK1 standard. This involved replacing the contact wire and droppers, many of the insulators and isolators, and replacing registration arms with a new lighter weight design. Track was also renewed, with old sleepers, track fasteners and BS113A rails being replaced with UIC60 rail and Pandrol Fastclips, installed on the fast lines and elsewhere. The southern section of the WCML was also used as a testbed for some new technology, including new 60 mph pointwork and junctions installed at Ledburn and Bourne End, using the newly designed High Performance Switch System (HPSS) point machines. 1960s signalling was also renewed or replaced entirely, with different signal spacing to accomodate 125 mph linespeeds and braking distances, and overhead masts repositioned or redesigned to increase signal sighting distances. Newly designed Light Emmitting Diode (LED) signal aspects were also introduced initially between Leighton Buzzard and Rugby, and traditional track circuits were also replaced with newer axle counter technology. Adoption of ETCS (European Train Control System) was originally considered as part of the WCML Route Modernisation Programme, enabling 140 mph linespeeds, but the viability of installing the system on the complicated West Coast Main Line hadn't been assessed fully, and the WCML route modernisation as a whole was proving very costly. Therefore, this was dropped and linespeeds remain at 125 mph, and the class 390 Pendolino's top speed capability remains unrealised in service.For more information, you might like to visit:
http://en.wikipedia.org/wiki/West_Coast_Main_Line
http://en.wikipedia.org/wiki/London_and_Birmingham_Railway
About the openBVE route
The Watford Junction to Rugby project started it's life as Watford Junction to Milton Keynes Central (WJ-MKC), an add-on for the now very old BVE 2 back in 2001, but today, this is a far more ambitious project which makes full use of the various features and capabilities provided by the modern, open source openBVE simulator. The route is still in development, but here are some key features you can expect in the final release:
- Animated scenery, pointwork and vegetation
- Realistic trackwork, with transition curves and visible cant
- Detailed railway infrastructure and lineside details
- Realistic signalling
- Randomised weather, visibility and time-of-day
- Extensive use of photographic textures
- Multiple eras
- Scenery shadows
- Photo-realistic and accurate depiction of the UK's MkI and UK1 catenary systems
Some details about the route:
- Route length: Approx. 65 miles (105 km) via Weedon
- Line speeds: 25 to 125 mph (40 to 201 km/h) on the fast lines; 25 to 90 mph (40 to 145 km/h) on the slow lines
- Diagrams: Watford Junction, Milton Keynes, Rugby (classes 390, 86, 87); all stations (class 321); non-stop Wolverton to Rugby (class 323)
- Journey time: Approx. 45 minutes at 110 mph timings (Weedon route)
- Era: 2001-2005 (other eras may follow as add-ons, including the Electric Blue and 1980's routes)
- Traction: Various 25kV AC traction -- class 390 Pendolino, class 86/87 loco hauled, class 321 25kV AC EMU, plus bonus class 323 diagram from Wolverton (and others may follow)
Screenshots and photographs (Current)
How to drive the route
If you are unsure about how to drive the class 390, 86 or 87, or don't know the meaning of the various lineside signs, signals, and in-cab indications you'll encounter, then you might like to read the Watford Junction to Rugby Driving Tutorial. There, you can learn how to:- Find your way around openBVE's in-game interface
- Familiarise yourself with the class 390, 86/87 cab
- Learn various openBVE and class 390, 86/87 keyboard commands
- Start up the class 390 Pendolino and AC electic locos
- Display your diagram (timetable)
- Recognise and understand lineside signs and signals
- Drive safely, and respond to safety system warnings and interventions
Downloads
To download this route (when it's available), please visit the Watford Junction to Rugby downloads page. The class 390 is available now, however.
History of the project
Watford Junction to Rugby is an evolution of the Watford Junction to Milton Keynes Central (WJ-MKC) route, released in August 2001 (the release announcement is still available via the news archive). The route was an add-on written in the .RW and .B3D format for version 2 of mackoy's BVE Trainsim, and was one of the first long distance UK routes to be released for BVE. A class 87 25kV AC electric locomotive was also developed for the route, this being a collaboration between myself and Paul Robins, the developer of the Train Driver 3 simulation for the Commodore Amiga. Paul was also extremely helpful in assisting me with the route. Upon the release of WJ-MKC, the project was a success because of it's detail and realism (by the standards of the day), and the good performance BVE 2 users saw while using it. BVE v1 and 2 had a limited resolution; the 3D viewport itself was only 480x240 pixels, and the cab panel was only 480x200 pixels orignally, hence the poor visual quality of the old WK-MKC route by today's standards.
Then and now...
Left: WJ-MKC v1 (BVE Trainsim v2.6)... Right: Watford Jn. to Rugby (openBVE).
Both show Watford Junction station. It's hard to believe that these show the same
location in the same route project, but note the old BVE 2 era building
object lurking behind the trees by the road overbridge...
Both show Watford Junction station. It's hard to believe that these show the same
location in the same route project, but note the old BVE 2 era building
object lurking behind the trees by the road overbridge...
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In June 2002, together with Steve, I launched the BVE Track Sound Standard (BVETSS), which defined a list of preferred track running sounds which main line routes and trains could use, with the aim of increasing route and train interoperability, and ensuring that the correct track sounds would be played when any BVETSS compliant train and route were used together. This was the last update for WJ-MKC, and the BVETSS has been adopted by UK mainline route and train developers ever since.
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I'd also upgraded from Windows 98 to Windows XP by this time, and discovered that BVE 2's renderer curiously ran much more smoothly and with greater fluidity under the Windows XP or 2000 operating systems, than it did under Windows 98. This allowed me to create more detailed and complex objects without this move resulting in BVE's infamous stuttering and pausing problems, at least when BVE was run under Windows XP or 2000. I added more detailed scenery and more trees, created higher resolution track textures, and upgraded the catenary to make it more sophisticated. Subsequently, I released Birmingham Cross-City South v1.2, and work I did with this Cross-City South update acted as a testbed for what I wanted to add to WJ-MKC version 2.
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The Watford Junction to Rugby Saga, 2004 - 2008
In 2004, I made a crucial design decision which I had hoped would enable me to create a wonderfully detailed and accurate route, while still being usable with BVE's limited rendering capabilities. I wanted to model the route with a far higher level of detail, down to differences between individual signal gantries, point motor and backdrive configurations, location specific catenary details, and so-on. For example, almost every signal gantry along the route is different in some way, and I wanted to model these differences. Taking a large, complicated signal gantry object and duplicating the whole thing, so that I could have different signs, or altered locations or designs of signal post telephones at each site, seemed like a very inefficient way to do things, as each object would be both large and almost identical, leading to lots of duplicated data across all the object files. Instead, I decided to split such complex objects up into their component parts, so that nothing was duplicated, while I could then rebuild the entire signal gantry installation from it's component parts via route file commands, and reposition and reconfigure the re-assembled installations, as per their real-life counterparts.
I discussed this problem with Simon Gathercole (developer of the plugin DLLs used by many UK BVE 4 trains), and we figured that by pausing the simulation, perhaps it gave BVE 2.9 time to "garbage collect" as it's known in .NET terminology, and this was perhaps why smooth performance could be recovered. I assumed that this was a problem which could be fixed, not with my route, but with BVE's code instead, and indeed I let BVE's author know about this problem. So I continued developing Watford Junction to Rugby, hoping BVE's problems would be resolved. Sadly, they weren't, and the situation actually worsened when BVE 4 was released, as even the About dialog trick no longer worked as a means to recover smooth performance. By this stage, I'd done too much work on Watford Junction to Rugby to reverse the design decisions I'd made, so I began to realise that the project wasn't viable any longer. The solution was to decrease the detail and prototypical accuracy of the route, but whenever I start a new project, my aim is always to produce something which is an improvement over what has come before it, and creating a route with lower detail than even Cross-City South, and less accurate as well, is the opposite of what I wanted to achieve.
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Dawn of a new era
In 2008, a highly gifted programmer by the name of Michelle appeared, and she started the development of the openBVE project. openBVE turned out to be even better than the program I had dreamt about three years earlier, and to my amazement and relief, openBVE was able to handle Watford Junction to Rugby and it's geometrical complexity with relative ease, even though the program was also written using a .NET programming language (C#), just as BVE 4 had been (VB .NET). The only feature I had to remove, was the inclusion of 3D rail fasteners, but these are hardly important from within the cab, or indeed when good sleeper and rail textures are used. Even better still, the program was open source, so it could be modified or improved by anyone at any time, and was also written by a developer who the English speaking community could communicate and work with as the program developed.
Thanks to openBVE and Michelle, I've now been able to develop Watford Junction to Rugby into what you see in the screenshot gallery above, and the image below shows the remarkable evolution of the route, from it's humble beginnings as WJ-MKC, to what it is today, and will be when it's finally released (running smoothly at 67 fps with a resolution of 1920x1200, with better image quality as well).
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Anthony Bowden.
July, 2010.
Content last updated: 10th April 2019