Watford Junction to Milton Keynes Central |
Please read through this page carefully; should
a problem arise, the answer may be found in here somewhere...
The Watford Junction to Milton Keynes Central BVE route has
undergone testing in BVE2, and as such BVE2 is strongly
recommended for running this route. The route has not been tested
thoroughly with BVE1, or optimised for it, and consequently
performance will not be as good in BVE1 as in BVE2!
The route uses a large number of objects, necessary to re-create the
various bridges, station buildings and catenary details; not to
mention the scenery, tunnels and 3D trains. This, combined with the
fact that the route has 4 tracks throughout most of it's length, means
the route may be a little more demanding than some other routes. Many
of the objects are well optimised however, and as simple as possible.
Station areas may slow down your framerate, due to the level of
detail.
The routes are available in several 'detail levels'. These are Low,
Standard, Medium and High detail. The Low Detail route is for slower
machines, and loads far fewer trees. These use transparency which can
hamper performance on low end machines. The Standard Detail and above
routes contain full scenic detail, including trees. The Standard
Detail route contains all the detail you'd expect from a good BVE
route, and should be considered the 'mainstream' or 'official' version
of the route.
The Medium and High Detail routes feature very realistic and
detailed catenary. These catenary objects are optimised as much as
possible through various techniques, but a faster processor and a good
3D accelerator such as a GeForce2 will be needed for good performance.
In the Low, Standard and Medium detail routes, all textures are
256x256 pixels or less, and all are 8-bit, 256 colour bitmaps also.
The High Detail route uses textures larger than 256x256 pixels to
represent the 'sagging' catenary wires, so will only display correctly
with high quality graphics cards, for example the GeForce range. If
you choose to install the High Detail add-on, take a look at
'HighDetail_Catenary.txt' in your 'BVE\Railway\Object\WCML_WJ-MKC\'
folder for details on using 3D objects rather than textures to
represent the wires.
The Route Files
If the route has been installed successfully (details on this
further down) you should have a new 'WJ-MKC_Standard' folder
in your 'BVE\Railway\Route' folder. In this folder, the
following route files can be found:
- LowDetail_310_Summer.rw
- LowDetail_310_Winter.rw
- LowDetail_87_Summer.rw
- LowDetail_87_Winter.rw
- StandardDetail_310_Summer.rw
- StandardDetail_310_Winter.rw
- StandardDetail_87_Summer.rw
- StandardDetail_87_Winter.rw
If you decide to try the High Detail routes as well, then you will
also have a 'WJ-MKC_HighDetail' folder, containing the Medium
and High Detail routes with the same Summer/Winter and Class 310/Class
87 variations.
Timetables
The timetables included with WJ-MKC are based on timings recorded
while driving this route, and while they are close to reality, there
may be some differences. With the Class 87 diagram for example, the
departure time in the route may not reflect any real West Coast
timetable, as not all Intercity services call at both Watford Junction
and Milton Keynes in reality.
Driving the Class 87
Click here to read a short guide on
driving the Class 87 included with WJ-MKC. Note that Neutral Sections
have now been added to the route, so read the guide for information
regarding these.
Using other Trains with the Route
If you would like to use a train other than the Class 87 or Steve
Green's Class 310 (Steve's great cl. 43 HST for example), please note
that the track and 'passing train' sounds may not work correctly with
the alternative train. I would recommend making a WJ-MKC specific copy
of the other train's folder, and copy the 'Run*.wav' files from the 87
folder ('BVE\Train\87_wj-mkc') to the other trains' folder, to
ensure that the correct track sounds are played. Passing another train
could sound odd otherwise!
Copyright Issues and
Your Usage of WJ-MKC Files in Your Own Routes
The developer retains the copyright and ownership of the material
contained within these downloads, unless otherwise stated in the "Readme".
If you would like to use any files (bitmaps, sounds, B3D objects) from
within the WJ-MKC folders, then please
send me an e-mail
to seek permission before using them. When files are used, credit for
those files should be clearly stated. Please see 'Readme.txt' in your
'BVE\Railway\Object\WCML_WJ-MKC\' folder after installation, for more
details.
Credits
Many people have helped during the development of the route, however
thanks goes to the following in particular:
Paul Robins |
For taking the time to create the Class 87
'Train.dat' file and providing various sounds for use with the loco,
for his help and support, and for providing invaluable route data.
Also for extensive testing of WJ-MKC, and checking the 'present day'
route for inaccuracies. |
Robert Glass |
For his support, for offering immensely helpful
advice and assistance, for kindly improving and optimising a number
of WJ-MKC objects, and for allowing some of the
textures and objects from the great
Sandymill
routes to be adapted for WJ-MKC. Also for tirelessly testing the
numerous revisions of the route extensively! |
Steve Green |
For his assistance during much of WJ-MKC's
development, testing of the route on several occasions, allowing
modification of files from Southern
Electric, for allowing his excellent Class 310 EMU to
be used with WJ-MKC, and also for allowing use of the 'slamming
door' and 'HST scream' sounds. |
Alastair Ribbands |
For his support during the building of the route,
for assistance in supplying additional route data, for checking line
speeds in the 'present day' route versions, and also for checking
the route for other errors. |
Alan Carter |
For offering extensive assistance and feedback,
during almost the entire development of WJ-MKC; for kindly helping
with a great deal of route testing, and for his encouragement with
regard to improving the quality of the route. |
Andy Martin |
For his assistance during the development of
WJ-MKC, for testing various ideas for the route, and for testing the
route itself several times. |
Simon Reader |
For extensive testing of ideas for the
route, and useful advice and suggestions. |
Alex Totney |
For his support, for kindly testing the route as it
evolved, and for offering useful feedback and advice. |
David OMalley |
For thoroughly testing the route, and
providing detailed feedback. |
James Withers |
For taking the time to test the route as well, and
for offering helpful feedback. |
Brian Lowe |
For his help in testing the route also. |
Barney of Crotrainz |
For his help during the development of WJ-MKC, and
of course for putting up with the original WJ-MKC demo for so long! |
Jason Morgan |
For kindly testing WJ-MKC. |
Alan Perryman |
Also for testing the route, on more than one
occasion. |
Tom Fisher |
For testing the route also, and providing feedback. |
And thanks goes to anyone else who's been involved at any point!
Downloads
- Watford Junction to Milton Keynes
Central
|
'WJ-MKC
Standard' File Downloads
|
Here, the standard Watford Junction to Milton Keynes Central
route, object and train files can be downloaded. The download
features the Summer and Winter versions of the route, and also
Class 87 and Class 310 diagrams. You don't need to download
the High Detail add-on for the WJ-MKC Standard and Low detail
routes to work.
The 'Replacement Transparency Textures' should only
be used if such details as overhead gantry headspans, signal
cages, or signal ladders don't appear, or seem invisible. Try
the route first before using these textures, to detemine if
they're necessary or not. If the catenary seen in the route
looks like what can be seen in the WJ-MKC screenshots, then
you don't need to use these textures! If these replacement
textures are used unnecessarily, then the catenary may appear
'blocky', with the lines appearing much thicker than they
should be.
Installation: Simply run the self-extracting
archives, and choose the folder in which BVE2 is installed
('C:\Program Files\BVE' by default). Click the 'Install'
button, and all the files will be extracted to their correct
locations within your BVE folder. Note that the directory
structure contained within the archives is configured for
BVE2. Note: WJ-MKC Version 1.1 is now available on this
page. Version 1.0 has been discontinued. Existing users may
either download all the new v1.1 files (recommended), or
download the V1.1 Update to upgrade your existing installation.
Please also note that v1.0 is no longer supported - if you
are experiencing any difficulties with the old WJ-MKC and
require assistance, please upgrade to v1.1 first. This may well
resolve your problem anyway!
And remember - to get the best performance from the
route, ensure that BVE is closed and restarted before loading
or switching between any WJ-MKC routes! Restarting Windows
prior to loading the routes might also be wise... |
|
Downloads
- WJ-MKC Standard (includes
Low Detail version) - Version 1.1
|
Standard
Files |
(2.97MB) |
Objects, markers, and sounds
- Updated 20/02/2002 |
|
Standard
Routes |
(195KB) |
Standard and Low Detail route files
(Summer/Winter and class 87/310 diagrams)
- Updated 20/02/2002 |
|
Trains |
(2.14MB) |
Class 87, and Steve Green's Class 310;
customised for WJ-MKC - Updated
20/02/2002 |
Downloads
- WJ-MKC Patches
|
Version
1.1 Update |
(1.0MB) |
Patch to upgrade the existing WJ-MKC to version
1.1. Only necessary for WJ-MKC v1.0 users, click
here for details about the patch.
- New and updated, 24/02/2002 |
|
GeForce
Textures |
(146KB) |
'Replacement Transparency Textures' - ALL route
versions. For use with GeForce cards (and only use if
necessary!) - Updated 20/02/2002 |
Note - the developer retains the copyright and ownership
of the material contained within these downloads (unless otherwise
stated in the 'Readme'). If you would like to use any material,
please contact me via e-mail. |
'WJ-MKC
Medium/High Detail' File Downloads
|
These High
Detail routes are more demanding, so a faster processor and a
good 3D accelerator such as a GeForce2 will be needed for good
performance.
How well the Medium Detail route runs will depend on the
video card as much as the processor speed; the High Detail
route usually works well on 800MHz+ procesors and GeForce/TNT2
systems.
If you have installed the 'Replacement Transparency
Textures' already, you will need to re-install them after
installing the High Detail add-on.
Installation: Simply run the self-extracting
archives, and choose the folder in which BVE is installed
('C:\Program Files\BVE' by default). Click the 'Install'
button, and all the files will be extracted to their correct
locations within your BVE folder. Note that the directory
structure contained within the archives is configured for
BVE2. Also note, that the High Detail files are an add-on to
the Standard WJ-MKC files; so these are also needed for the
High Detail Catenary add-on to function.
And remember - to get the best performance from the
route, ensure that BVE is closed and restarted before loading
or switching between any WJ-MKC routes! Restarting Windows
prior to loading the routes might also be wise...
|
|
Downloads
- WJ-MKC High Detail
(includes Medium Detail version) - Version 1.1
|
High
Detail |
(365KB) |
Medium/High Detail Add-on (for Class 87 and
Class 310, Summer and Winter) - Updated
24/02/2002 |
Note - the developer retains the copyright and ownership
of the material contained within these downloads (unless otherwise
stated in the 'Readme'). If you would like to use any material,
please contact me via e-mail. |
Other
WJ-MKC Add-ons
|
WJ-MKC High Detail Class 87,
Dusk-Night, Winter version using 'Graduated Light Effects'
Author: Bryan Dudley (Railtech)
This is Bryan's conversion of the former daylight High
Detail, Class 87 Winter version to include dusk and night time
lighting, using the 'Graduated Light Effects' technique. A
little light remains on departure from Watford Junction, but
it'll be dark by the time Milton Keynes is reached...
Once installed, a new route file - 'HighDetail_87_Winter
(GLE).rw' will be placed in the 'WJ-MKC_High Detail' route
folder.
Being a version of the existing High Detail routes, the same
High Detail hardware requirements apply.
Installation: Simply run the self-extracting
archive, and choose the folder in which BVE is installed
('C:\Program Files\BVE' by default). Click the 'Install'
button, and the route file will be extracted to it's correct
location within your BVE folder. Note that the directory
structure contained within the archive is configured for BVE2.
Also note, you need to have the existing High Detail add-on
installed for this route to work. |
|
Downloads
- WJ-MKC Class 87,
Dusk-Night, Winter version using 'Graduated Light Effects' - by
Bryan Dudley (WJ-MKC Version 1.1)
|
Dusk-Night |
(50KB) |
Medium/High Detail Add-on (for Class 87 and
Class 310, Summer and Winter) - Updated
20/02/2002 |
Note - the developer retains the copyright and ownership
of the material contained within these downloads (unless otherwise
stated in the 'Readme'). If you would like to use any material,
please contact me via e-mail. |
Anthony Bowden, 2001-2002 |
|