Watford Junction to Milton
Keynes Demo (as far as Apsley) - BVE route
About the
(demo) route:
PLEASE
NOTE: This demo includes detail levels which may be discontinued due to
performacne problems - new versions will be written to replace these
routes, and will appear in the finished route. The XLD route will
certainly be replaced with a different version.
This is a demo of the Watford Junction to Milton Keynes BVE
route. This demo runs from Watford Jcn station to the signal after Apsley
- Route Length: 5.6 miles
- Max. line speed: 110mph (inc. 20 mph TSR)
- Stations (Non-stop Watford Jcn to 'End of line'): Watford
Junction, Kings Langley, Apsley, 'End of Line'
- Steepest climbing gradient: 1 in 335
- Time to complete: approx. 8 minutes
As this route is highly detailed, it will place very heavy
demands on the processor and graphics card. If detail is what you want,
then this route will not disappoint! If you can't tolerate any route
without 100% silky smooth framerates of 30fps then this route may not be
for you. In an effort to solve this problem, the route is available at
several detail levels.
The different versions are:
'Xtra Low Detail' - Simplifed mk1
catenary, no overlaps or tension lengths, very few trees
'Low OLE Detail' - Simplified mk1
catenary, no overlaps or tension lengths, full scenery detail -
RECOMMENDED FOR MOST PEOPLE
'Medium OLE Detail' - More detailed
mk1 catenary, but no overlaps or tension lengths, full scenery detail -
ALSO RECOMMENDED
'High OLE Detail' - Highly detailed
mk1 catenary, with overlaps and tension lengths, full scenery detail
The following alternative routes will also be available for those
who can't use BVE's transparency system, i.e. the catenary doesn't display
correctly. While these versions will display the catenary properly,
performance isn't as good:
'Compatibility Version' - Visually
identical to the 'Low Detail' version, but the catenary doesn't use BVE's
transparency
'Japanese Catenary Version' - If
the mk1 catenary just won't work, then the default Japanese catenary might
Recommended Hardware
Although the low detail levels should work adequately on a PII
400 provided it has a top notch 3D accellerator and 128 MB RAM
accompanying it, to be completely honest, a PIII 800 or better with a good
3D accellerator and 128 MB RAM is recommended to run the route at it's
best.
Installation
After the object files and at least one rw pack have been downloaded,
run each self-extracting file. Simply select the main BVE folder (where
BVE.exe is located) and click 'Extract'. All files will be extracted to
the correct folders.
The Route Files
Depending on the rw files that were downloaded, you should find
some or all of the following routes in the BVE route list. Once the
route(s) which offer the best balance between performance and detail have
been chosen, feel free to delete those which won't be used:
Filename format: 'From Initial'-'Destination Initial'_'Detail
Level'_'Weather'.rw
- W-A_LD_Snow.rw - 'Low OLE
Detail'; Winter, snow
- W-A_LD_Sun.rw - 'Low OLE Detail';
Summer, sunny
- W-A_MD_Snow.rw - 'Medium OLE
Detail'; Winter, snow
- W-A_MD_Sun.rw - 'Medium OLE
Detail'; Summer, sunny
- W-A_HD_Snow.rw - 'High OLE
Detail'; Winter, snow
- W-A_HD_Sun.rw - 'High OLE
Detail'; Summer, sunny
- W-A_XLD_Snow.rw - 'Xtra Low
Detail'; Winter, snow
- W-A_XLD_Sun.rw - 'Xtra Low Detail';
Summer, sunny
Other files that may appear in the list:
- W-A_CV_Snow.rw - 'Compatibility Version';
Winter, snow
- W-A_CV_Sun.rw - 'Compatibility Version';
Summer, sunny
- W-A_JC_Snow.rw - 'Japanese Catenary';
Winter, snow
- W-A_JC_Sun.rw - 'Japanese Catenary';
Summer, sunny
ONLY USE THE COMPATIBILITY VERSION IF ABSOLUTELY
NECESSARY!
It's recommended that the 'Low OLE Detail'
route be tried first, and then depending on the performance of that, try
the others out until an acceptable balance between performance and detail
is achieved. Once this is decided, feel free to delete any rw files that
will not be used, to 'de-clutter' the route list.
Starting and Using a Route; Driving the 87
Firstly, all credit must go to Paul Robins for working on the excellent
class 87's performance and traction motor sounds. Here is a brief set of
guidelines for getting the best out of the route and loco:
Key commands:
- Release brakes: '.'
- Apply brakes: '/'
- 'Notch' power handle up: 'z'
- 'Notch' power handle down: 'a'
- Master Switch 'Forward', 'Off', 'Reverse': 'Up/Down
Arrow'
- Sound horn: 'Enter'
- Cancel driver vigilance device: 'Delete'
- Pause simulation: 'Alt'
For this demo, you MUST select 'Free Running'
mode from the BVE route selection dialog.
- Once the rw file is loading, don't forget to turn up the volume on
the speakers/headphones.
- Once in the cab of the 87, press the '.' key once to select brake
position 8, and this 'initialises' the brake gauges, and forces them to
display the correct pressure readings.
- Press the 'Up Arrow' key to move the 'Master Switch' to the forward
position
- Then, press 'F2' once to bring up the BVE clock. The train is
scheduled to depart at 12:00. Listen for the guard's first whistle, and
depart after hearing the second whistle.
To get a more realistic driving experience from the 87, follow these
steps:
- First, release the brakes ('.' key) until 5 bar is indicated on the
brake pipe gauge (the largest pressure gauge). The bogie brake gauge
should also read '0'
- Next, 'notch' up the power handle one step at a time, by pressing the
'z' key once at a time, leaving a few seconds pause between each
increment. Each 'z' key press is like moving the power handle in the
real 87 between the 'One Up' and 'Hold' position several times in a row.
Repeat this until maximum power is applied.
- Should the Driver's Vigilance Device sound ('EB' in BVE), hit the
'Delete' key within 5 seconds, otherwise an emergency brake application
will be made. Should this happen, once the train has come to a
standstill, press the 'End' key to isolate the cab safety systems and
press 'End' again to re-acivate them. This has the effect of 'resetting'
them.
- Sound the horn with the 'Enter' key when entering and leaving
tunnels, and also when permanent way workers can be seen by the
trackside
- To apply the brakes, first 'notch' down slowly with the 'a' key.
Then, apply the brakes using the '/' key, but don't apply the brakes too
heavily
- When accelerating away from a speed restriction of any kind, remember
that there are 8x mk3 coaches and a DVT behind you - don't accelerate
too early
- When slowing or stopping, remember to plan the decceleration
carefully; the 87 is not as easy to stop accurately as the ubiquitous
Japanese EMUs.
- You will know that you've stopped at a station or the end of the line
in the correct place when the distance information appears in the status
bar on the bottom of the BVE screen
The remainder of the route is currently being built, and will be made
available once it is ready. Check the site for new updates and progress
monitoring.
Tips for improving performance:
- The routes use a lot of RAM - restart Windows, and close all
non-essential programs before starting BVE. Close all programs running
in the Taskbar as well.
- After trying one of the WJ-MKC routes, quit and restart BVE to free
up memory, before loading another route. It is been observed that
failing to do this can cut 1-2 fps from the performance of subsequent
WJ-MKC routes opened in the same BVE session.
- Set Windows to use a 16-bit colour depth.
Troubleshooting:
If BVE crashes soon after loading the
route, with a Windows 'blue screen' error:
This can be fixed using the DirectX7 or later DXDiag utility. Try the
following:
- Run C:\Windows\System\DXDiag.exe. If you can't find it, go to Start
Menu, Find, Files or Folders and search for DXDiag.exe.
- Go to the 'Display' tab, and where it says 'AGP Support', click the
'Disable' button. Ensure that AGP Support: Disabled appears next to the
button.
- Exit DXDiag.
- Run BVE again, and hopefully the route will now work.
If the Mk1 catenary
doesn't display correctly - i.e. gantries are 'invisible', odd coloured
edges surround the OLE structures, or solid grey rectangles appear above
the track:
Your video card and/or it's drivers don't implement BVE's
transparency system correctly. Try the following:
- Download the set of replacement catenary
textures and try the route
again.
- Try downloading the very latest drivers for your video hardware.
Newer drivers can make a difference. Keep your existing drivers handy in
case the new ones don't work!
- Try the latest version of DirectX. There's a possibility that this
may help.
- If these steps don't help, then the lower performance 'Compatibility
Version' or 'Japanese Catenary Version' will have to be used instead.
Enjoy the route!